Deep Dreams
A downloadable game for Windows, macOS, and Linux
Go deeper in your dreams in this little game released for the Ludum Dare 48! You play as the consciousness of the protagonist and your objective is to "anesthetize" your sleeping body shooting Z bullets at yourself! Dodge problems and anxieties while you try to find out what keeps you awake at night...
Will you reach the end and discover the truth?
Credits:
Ahmed Mohamed - 3d artist
Diego Cugno - programming
Claudio Francioso - audio, sound design
Giulia Colombo - cover image, visual
Luca Leonardi - design, programming
Michele Piccolini - design, programming
...and an anonymous guest star, that gave us a really big contribute with the project!
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | LuxeL, Diebanez, Michele Piccolini, Claudio Francioso, Giulia Colombo, Nerdig Freak |
Genre | Action |
Made with | Godot |
Tags | 2D, 3D, Bullet Hell, Dreams, Ludum Dare 48, Top down shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Comments
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Amazing! the game captured and amused me a lot making me feel a little sad waiting for me who knows what final hahaha but the fact remains that it really kept me glued until I won.
However, I found some notes to do, although it was written what the goal was, that is to shoot Z at the character, it was not very intuitive at first glance, I would rather have put a sort of light that emanated in that area of the same color and material as the Z so that even a player who does not read anything understands that he has to shoot there and reconfirms why it is not possible to rotate and aim with the MC.
On the other hand, the obstacles to avoid could be "more" dangerous in the eyes of the player. I intend to see a ball arrive at me I immediately had the instinct to shoot him. Instead, the useful information was to avoid them and not attack them. They could have been spikes instead of balls and with a color like red so that it recalls danger.
Don't want me bad hahahaha
Now criticism aside, it's time for compliments ... I found a great idea to slow down the movement during the "fire" session by creating more challenge <3. I also found the feedback from the character interesting when he is hit. And in the end I found it brilliant to go deeper and deeper into the dream and when you lose you return to the previous dream as if it were a wall and does not allow you to go deeper and deeper. SPECTACULAR.
For other guys the art is really cute, the music totally contextualized and the models good <3
Congratulations guys a really nice job <3 <3 <3
Thank you a lot for your amazing feedback and glad you enjoyed the game! It really matters a lot to us :D